FANDOM


Introduction Edit

Two-handed weapons include large axes, swords, and hammers. They can deal more damage per hit and have a longer reach than their one-handed counterparts, but they are generally slower and cannot be used with a shield. With quick reflexes, two-handed weapons can still be used to effectively block many attacks, but they are quite useless against projectiles.

While on horseback, a 23.5% damage and speed penalty are applied to these weapons.

Some swords can be used as 1 handed or 2 handed, if used as 1 handed they'll receive a 35% damage and speed penalty.

Stats Edit

  • Name: The name of the weapon.
  • Base Price: Is a illustrative price. It will be available in the marketplace for a higher price than this and sold for lower than this.
    • The buying and selling price is influenced by the city and the trade skill, as well as the modifiers.
  • Weight: Affects your overall encumbrance (the speed at which you travel). It also increases the delay after parrying or blocking before another attack can be made with the weapon. The collision of a high weight weapon while blocking, low weight weapon results in a short stun period where the defender cannot switch out of the block to counter. With the roles reversed, the result is a standard block of the lighter weapon. The weight of the weapon also affects the crush through blocks threshhold of weapons.
  • Damage: Damage dealt swinging the weapon. Some weapons (like scimitars) are swing-only.
    • Cutting (c): Cutting weapons often do Bonus Damage against lightly armored targets but significantly lower damage to heavily armored assailants compared to piercing and blunt damage. These weapons benefit the most from the Power Strike skill due to their inherently higher damage, which can eventually overcome their penalties against heavy armor.
    • Pierce (p): Damage dealt by thrusting the weapon or firing bows and crossbows. Some weapons (like some spears) are thrust-only. Piercing weapons have higher armor penetration than cutting weapons without losing as much effectiveness as blunt weapons against lightly armored targets.
    • Blunt (b): Damage dealt by some weapons with the swing or the thrust. Hammers are an example of a typical blunt weapon. Blunt weapons have highest armor penetration and do lower damage against lightly armored targets. These weapons will always knockout the target; there is no way to kill a target with blunt damage. This makes these weapons the only reliable way to capture Prisoners, since a charging horse doesn't deal enough damage to reliably knockout enemies. Additionally, blunt weapons have a chance of knocking a target over depending on the weapon's weight and speed.
  • Speed rating: Affects attack and block speed as well as weapon speed bonus (how quickly the weapon is moving upon impact and how much bonus damage is added as a result). It also affects the weapon's ability to crush through blocks.
  • Weapon reach: This determines how far you can strike. Ideally, its value should be higher if you wish to fight on horseback, though many of the shorter weapons are also the perfect length for striking enemies in the head after grazing them with your horse to disrupt their blocking. Shorter weapons are preferable in tight quarters, such as the stairs in many multiplayer siege battles, the middle of a massed infantry melee, and the final stage of single player siege battles inside of the keep. The full damage of the weapon is also easier to achieve with shorter weapons as maximum damage is inflicted only when the tip of a weapon (the fastest moving point) contacts your target.
  • Requires strength: The level of strength the player/companion needs to be able to equip the weapon.

List of Two-handed weapons Edit

Note: Weapons with a number can't be bought in the marketplace, they are Special Two-Handed weapons.

PoP V3.7063
Name
(Item ID)
Base
Price
Weight
Swing
Thrust
Speed
rating
Weapon
reach
STR
(req)
Other
Ancient Rune Axe
Itm pop ancient rune axe

(itm_pop_ancient_rune_axe)

4758 5.00 56c 91 121 13 Bonus against shields
Axe
Itm tutorial axe

(itm_tutorial_axe)

0 4.00 19c 91 108 0 Bonus against shields
Axe
Itm axe

(itm_axe)

63 4.00 32c 91 93 8 Bonus against shields
Bardiche
Itm bardiche

(itm_bardiche)

316 4.50 47c 91 102 11 Bonus against shields,
Unbalanced
Bastard Sword
Itm bastard sword a

(itm_bastard_sword_a)

305 2.00 35c 26p 98 101 10 2H/1H
Battle Axe
Itm tutorial battle axe

(itm_tutorial_battle_axe)

0 5.00 27c 88 108 0 Bonus against shields
Battle Axe
Itm battle axe

(itm_battle_axe)

244 5.00 41c 88 92 9 Bonus against shields
Claymore
Itm pop claymore

(itm_pop_claymore)

715 2.25 39c 24p 99 128 10 2H/1H
Club with Spike
Itm club with spike head

(itm_club_with_spike_head)

94 3.50 26b 25p 103 70 9 2H/1H
Desert Battle Axe
Itm sarranid two handed axe a

(itm_sarranid_two_handed_axe_a)

358 3.00 49c 89 95 13 Bonus against shields,
Unbalanced
Desert War Axe
Itm sarranid two handed axe b

(itm_sarranid_two_handed_axe_b)

287 3.00 46c 90 90 12 Bonus against shields,
Unbalanced
Dire Axe
Itm pop dire axe

(itm_pop_dire_axe)

2758 5.00 62c 83 126 13 Bonus against shields
Double Axe
Itm double axe

(itm_double_axe)

358 6.50 46c 85 95 13 Bonus against shields
Dragon's Tooth
Itm pop gregory sword

(itm_pop_gregory_sword)

10570 3.25 47c 39p 120 130 25 2H/1H
Ebony Bastard Sword
Itm pop ebony bastard sword

(itm_pop_ebony_bastard_sword)

3871 2.75 45c 30p 108 111 16 2H/1H
Ebony Flamberge
Itm pop ebony great sword

(itm_pop_ebony_great_sword)

4413 3.50 52c 36p 105 125 18 Can't be used on horseback
Emerald Rune Two-handed Sword
Itm pl 585

(itm_pl_585)

19303 2.25 75c 42p 105 158 18 -
Fierdsvain Berserker Sword
Itm pop fierd berserker sword

(itm_pop_fierd_berserker_sword)

1331 3.75 48c 23p 92 130 16 -
Flame Bladed Sword
Itm pop flame sword

(itm_pop_flame_sword)

377 2.00 39c 18p 93 124 12 2H/1H
Foreign 2-handed Saber
Itm strange great sword

(itm_strange_great_sword)

457 3.50 50c 98 125 12 -
Foreign Saber
Itm strange sword

(itm_strange_sword)

374 2.00 37c 18p 108 105 9 2H/1H
Great Axe
Itm great axe

(itm_great_axe)

458 5.50 51c 90 90 13 Bonus against shields,
Unbalanced
Great Bardiche
Itm great bardiche

(itm_great_bardiche)

617 5.50 50c 89 116 12 Bonus against shields,
Unbalanced
Great Hammer
Itm warhammer

(itm_warhammer)

159 9.00 45b 79 75 14 Unbalanced,
Can crush blocks
Great Long Axe
Itm long axe c alt

(itm_long_axe_c_alt)

669 5.50 54c 85 127 14 Bonus against shields,
Unbalanced
Great Sword
Itm great sword

(itm_great_sword)

437 3.25 43c 31p 90 120 12 -
Great Sword
Itm sword two handed a

(itm_sword_two_handed_a)

1127 2.75 42c 28p 89 120 12 -
Havathang
Itm pop havathang

(itm_pop_havathang)

11016 3.00 50c 40p 120 117 21 2H/1H
Heavy Practice Sword
Itm heavy practice sword

(itm_heavy_practice_sword)

21 6.25 26b 18b 94 118 0 -
Iron Mace
Itm sarranid two handed mace 1

(itm_sarranid_two_handed_mace_1)

477 4.50 35b 22b 90 95 12 Unbalanced,
Can crush blocks
Koningur's Waraxe
Itm pop valdis axe

(itm_pop_valdis_axe)

9770 5.00 55c 23p 81 135 25 Bonus against shields
Long Axe
Itm long axe alt

(itm_long_axe_alt)

397 4.50 46c 88 120 12 Bonus against shields,
Unbalanced
Long War Axe
Itm long axe b alt

(itm_long_axe_b_alt)

518 5.50 50c 87 125 13 Bonus against shields,
Unbalanced
Maul
Itm maul

(itm_maul)

56 6.00 36b 84 68 11 Unbalanced,
Can crush blocks
Mettenheim Dueling Sword
Itm sword two handed b

(itm_sword_two_handed_b)

658 2.75 44c 29p 92 131 13 -
Morningstar
Itm morningstar

(itm_morningstar)

428 4.50 38p 95 85 13 Unbalanced,
Can crush blocks,
2H/1H
Noldor Warsword
Itm pop noldor bastard

(itm_pop_noldor_bastard)

2921 3.25 36p 20p 96 130 16 2H/1H
Northern Battle Axe
Itm pop northern battle axe

(itm_pop_northern_battle_axe)

228 5.50 43c 26p 88 90 13 Bonus against shields
Pendor Great Sword
Itm pop pendor greatsword

(itm_pop_pendor_greatsword)

1510 3.75 49c 29p 85 152 15 Can't be used on horseback
Raider Axe
Itm pop raider axe

(itm_pop_raider_axe)

277 5.50 38c 24p 85 98 12 Bonus against shields
Ravenstern Great Sword
Itm pop rav great sword

(itm_pop_rav_great_sword)

1410 3.75 45c 31p 85 152 15 Can't be used on horseback
Ruby Rune Two-handed Sword
Itm pl 584

(itm_pl_584)

19303 2.25 75p 46p 95 158 18 -
Runed Bastard Sword
Itm pop runed bastard

(itm_pop_runed_bastard)

6513 3.25 48c 42p 118 125 18 2H/1H
Runed Silver Axe
Itm pop silver axe

(itm_pop_silver_axe)

6854 5.00 56c 92 96 19 Bonus against shields
Saphire Rune Two-handed Sword
Itm pl 582

(itm_pl_582)

19303 2.25 65c 38p 135 158 18 -
Shortened Military Scythe
Itm shortened military scythe

(itm_shortened_military_scythe)

275 3.00 44c 90 112 10 -
Shortened Voulge
Itm shortened voulge

(itm_shortened_voulge)

225 4.50 45c 92 100 10 Bonus against shields,
Unbalanced
Silver Claymore
Itm pop silver claymore

(itm_pop_silver_claymore)

1430 3.75 45c 28p 95 120 15 -
Sledgehammer
Itm sledgehammer

(itm_sledgehammer)

57 7.00 39b 81 82 12 Unbalanced,
Can crush blocks
Strange Rune Two-handed Sword
Itm pl 583

(itm_pl_583)

19303 2.25 65c 38p 95 158 18 -
Sword of War
Itm sword of war

(itm_sword_of_war)

506 3.00 40c 31p 93 120 11 -
Two Handed Axe
Itm two handed axe

(itm_two_handed_axe)

116 4.00 40c 90 90 11 Bonus against shields,
Unbalanced
Two Handed Sabre
Itm khergit sword two handed a

(itm_khergit_sword_two_handed_a)

526 2.75 40c 96 120 11 -
Two Handed Sabre
Itm khergit sword two handed b

(itm_khergit_sword_two_handed_b)

927 2.75 44c 96 120 12 -
Two Handed Sword
Itm arena sword two handed

(itm_arena_sword_two_handed)

670 2.75 30b 24b 93 110 0 -
Two Handed War Axe
Itm two handed battle axe 2

(itm_two_handed_battle_axe_2)

208 4.50 47c 92 92 13 Bonus against shields,
Unbalanced
Voulge
Itm voulge

(itm_voulge)

124 4.50 35c 87 119 9 Bonus against shields
Voulge
Itm two handed battle axe 3

(itm_two_handed_battle_axe_3)

176 5.00 48c 87 100 11 Bonus against shields
War Axe
Itm war axe

(itm_war_axe)

265 5.00 43c 86 115 10 Bonus against shields
War Cleaver
Itm two handed cleaver

(itm_two_handed_cleaver)

648 2.75 45c 93 120 13 -
Wolfbode Axe
Itm pop wolfbode axe

(itm_pop_wolfbode_axe)

16865 5.00 60c 98 126 30 Bonus against shields,
Can crush blocks
Zweihander
Itm pop zweihander

(itm_pop_zweihander)

1410 4.00 53c 31p 80 158 15 Can't be used on horseback
↑↑↑

Modifiers Edit

Modifiers are labels added on to a weapon that will either enhance or degrade the subject item. Not all weapons have all modifiers. These bonuses and penalties are all for the weapon without modifiers.

PoP V3.7063
Modifier Requirement Speed Damage Cost
Masterwork +4 +1 +5 +1650%
Tempered - - +4 +670%
Strong +2 -3 +3 +360%
Balanced - +3 +3 +250%
Heavy +1 -2 +2 +90%
Chipped - - -1 -28%
Rusty - - -3 -45%
Cracked - - -5 -50%
Bent - -3 -3 -35%
↑↑↑

Special Two-Handed weaponsEdit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.