Prosperity measures the wealth of a town, village or castle.
The prosperity of fiefs determines tax revenue and slightly affects prices of any goods sold there. This will directly affect the wealth of the owner, meaning he will recruit troops at a slower pace.
Labels
Prosperity can be anywhere from 0-300.
Value | Label |
---|---|
0-59 | Very Poor |
60-119 | Poor |
120-179 | Average |
180-239 | Rich |
240-300 | Very Rich |
Increases in Prosperity
Cities
- A caravan belonging to the town arrives at its destination.
- A group of farmers from the town arrives at its destination.
- The player completes an economic quest for the town.
- Organize a Macro Tournament (20,000 denars cost).
- Build almost any fief improvement.
- Buy items in the marketplace or Diamonds from the Guildmaster.
Note that towns increase in prosperity at a slower rate than villages.
Villages
- A group of farmers from the village arrives at its destination.
- The player completes an economic quest for the village.
- The player purchases items or cattle from the village.
- Build almost any fief improvement.
Castles
- The prosperity of a castle follows the prosperity of its village.
- Build almost any fief improvement.
Decreases in Prosperity
Cities
- A caravan belonging to the town is attacked, and does not reach its destination.
- A group of farmers from the town is attacked and does not reach its destination.
- The town is besieged.
Villages
- A group of farmers from the village is attacked and does not reach its destination.
- The village is attacked or infested by bandits.
A raid will reset a village's prosperity to the minimum value (mills increase this value).
Castles
- The prosperity of a castle follows the prosperity of its village.
- The castle is besieged.
Sieges
As long as a city or castle is under siege, they will have a 33% chance to lose prosperity every 24 hours. If they are conquered, they will lose 5 points of prosperity. Caravans won't be spawning from cities under siege.