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Introduction Edit

Polearms generally have a longer reach than other melee weapons (One-Handed and Two-Handed weapons, though they are tricky to be used effectively without a horse. Once an enemy closes distance, polearms become nearly useless, and so horses are essential for maintaining distance.

Some polearms can't be used with a shield due to their large size or because the weapon is unbalanced. Lances can be used to strike the enemy using a 'couched' technique, which can be done when on a horse and moving at fairly high speed.

Unless specifically noted below, most polearms can be used with a shield, but they would then be limited to only thrusting attacks. Most polearms are limited to thrusting attacks only when used on horseback, with the exception of Hafted Blades.

All polearms receive a 35% penalty to speed and damage when used on a horse. Polearms with a reach greater than or equal to 150 receive a 35% penalty to speed and damage when used with a shield.

While on foot, polearm attacks can stop horses as if they have run into solid obstacles, regardless of damage dealt, target speed, or the horse's Charge attribute. This unique feature makes the polearm something of an anti-cavalry weapon, but the effect only applies to polearms with a reach greater than 140.

Stats Edit

  • Name: The name of the weapon.
  • Base Price: Is a illustrative price. It will be available in the marketplace for a higher price than this and sold for lower than this.
    • The buying and selling price is influenced by the city and the trade skill, as well as the modifiers.
  • Weight: Affects your overall encumbrance (the speed at which you travel). It also increases the delay after parrying or blocking before another attack can be made with the weapon. The collision of a high weight weapon while blocking, low weight weapon results in a short stun period where the defender cannot switch out of the block to counter. With the roles reversed, the result is a standard block of the lighter weapon. The weight of the weapon also affects the crush through blocks threshhold of weapons.
  • Damage: Damage dealt swinging the weapon.
    • Cutting (c): Cutting weapons often do Bonus Damage against lightly armored targets but significantly lower damage to heavily armored assailants compared to piercing and blunt damage. These weapons benefit the most from the Power Strike skill due to their inherently higher damage, which can eventually overcome their penalties against heavy armor.
    • Pierce (p): Some polearms (like some spears) are thrust-only. Piercing weapons have higher armor penetration than cutting weapons without losing as much effectiveness as blunt weapons against lightly armored targets.
    • Blunt (b): Damage dealt by some weapons with the swing or the thrust. Maces are an example of a typical blunt weapon. Blunt weapons have highest armor penetration and do lower damage against lightly armored targets. These weapons will always knockout the target; there is no way to kill a target with blunt damage. This makes these weapons the only reliable way to capture Prisoners, since a charging horse doesn't deal enough damage to reliably knockout enemies. Additionally, blunt weapons have a chance of knocking a target over depending on the weapon's weight and speed.
  • Speed rating: Affects attack and block speed as well as weapon speed bonus (how quickly the weapon is moving upon impact and how much bonus damage is added as a result). It also affects the weapon's ability to crush through blocks.
  • Weapon reach: This determines how far you can strike. Ideally, its value should be higher if you wish to fight on horseback, though many of the shorter weapons are also the perfect length for striking enemies in the head after grazing them with your horse to disrupt their blocking. Shorter weapons are preferable in tight quarters, such as the stairs in many multiplayer siege battles, the middle of a massed infantry melee, and the final stage of single player siege battles inside of the keep. The full damage of the weapon is also easier to achieve with shorter weapons as maximum damage is inflicted only when the tip of a weapon (the fastest moving point) contacts your target.
  • Requires strength: The level of strength the player/companion needs to be able to equip the weapon.

List of Polearms Edit

Note: Weapons with a number can't be bought in the marketplace, they are Special Polearms.

PoP V3.7063
Name
(Item ID)
Base
Price
Weight
Swing
Thrust
Speed
rating
Weapon
reach
STR
(req)
Other
Ashwood Pike
Itm ashwood pike

(itm_ashwood_pike)

206 3.50 19b 29p 90 170 11 Can't be used on horseback,
No shield
Awlpike
Itm awlpike

(itm_awlpike)

277 2.25 20b 33p 92 165 12 Can't be used on horseback
Banner of Sarleon
Itm pop sarleon banner

(itm_pop_sarleon_banner)

9290 2.75 24b 40p 95 267 25 -
Bec de Corbin
Itm bec de corbin a

(itm_bec_de_corbin_a)

133 3.00 38p 38p 81 120 18 No shield
Black Iron Spear
Itm pop black iron spear

(itm_pop_black_iron_spear)

357 2.50 16c 32p 85 230 12 -
Blunt Steel Polehammer
Itm pop polehammer

(itm_pop_polehammer)

199 7.00 43b 25p 75 165 14 Bonus against shields,
Can't be used on horseback,
No shield
Blunt Tip Lance
Itm jousting lance

(itm_jousting_lance)

377 5.00 21b 61 225 12 -
Boar Spear
Itm boar spear

(itm_boar_spear)

70 1.50 26c 23p 90 157 0 -
Double Sided Lance
Itm double sided lance

(itm_double_sided_lance)

374 5.50 25c 27p 80 130 9 -
D'Shar Spear
Itm glaive

(itm_glaive)

257 4.50 41c 22p 85 244 12 No shield
Emerald Rune Glaive
Itm pl 577

(itm_pl_577)

29030 4.50 62c 33p 103 244 15 No shield
Empire Halberd
Itm pop empire halberd

(itm_pop_empire_halberd)

278 5.75 48c 32p 82 224 13 Bonus against shields,
Can't be used on horseback,
No shield
Foreign Spear
Itm bamboo spear

(itm_bamboo_spear)

185 2.00 18b 28p 88 200 10 -
Great Gaflak Spear
Itm long throw spear melee

(itm_long_throw_spear_melee)

1251 5.00 15c 32p 95 146 6 -
Great Lance
Itm great lance

(itm_great_lance)

417 5.00 21p 55 240 12 -
Great Long Axe
Itm long axe c

(itm_long_axe_c)

669 5.50 54c 19b 91 127 14 Bonus against shields,
No shield,
Polearm/2H
Great Long Bardiche
Itm great long bardiche

(itm_great_long_bardiche)

668 5.00 50c 17p 88 155 13 Bonus against shields,
No shield
Hafted Blade
Itm hafted blade b

(itm_hafted_blade_b)

182 2.75 37c 15p 95 135 7 No shield
Hafted Blade
Itm hafted blade a

(itm_hafted_blade_a)

353 3.25 39c 17p 93 153 8 No shield
Heavy Lance
Itm heavy lance

(itm_heavy_lance)

276 2.75 18b 26p 75 190 11 -
Iron Staff
Itm iron staff

(itm_iron_staff)

101 2.00 25b 26b 97 128 6 -
Jatu Honor Lance
Itm pop jatu lance

(itm_pop_jatu_lance)

400 5.00 12b 28p 64 243 15 -
Lance
Itm arena lance

(itm_arena_lance)

90 2.50 20b 25b 96 150 0 -
Lance
Itm lance

(itm_lance)

205 2.50 16b 28p 80 180 10 -
Light Lance
Itm light lance

(itm_light_lance)

154 2.50 18b 30p 90 175 9 -
Long Awlpike
Itm awlpike long

(itm_awlpike_long)

387 2.25 20b 32p 89 185 12 Can't be used on horseback
Long Axe
Itm long axe

(itm_long_axe)

397 4.50 46c 19b 93 120 12 Bonus against shields,
No shield,
Polearm/2H
Long Bardiche
Itm long bardiche

(itm_long_bardiche)

397 4.50 48c 17p 89 140 12 Bonus against shields,
No shield
Long Cavalry Lance
Itm pop long cavalry lance

(itm_pop_long_cavalry_lance)

597 2.50 16b 24p 80 229 12 -
Long Hafted Knobbed Mace
Itm long hafted knobbed mace

(itm_long_hafted_knobbed_mace)

325 2.50 27b 23b 95 133 10 -
Long Hafted Spiked Mace
Itm long hafted spiked mace

(itm_long_hafted_spiked_mace)

316 2.50 29b 26b 94 140 11 -
Long Knight Lance
Itm pop long knight lance

(itm_pop_long_knight_lance)

580 2.75 17b 22p 73 258 15 -
Long Spear
Itm pike

(itm_pike)

227 3.00 22b 36p 81 245 12 Can't be used on horseback,
No shield
Long Spiked Club
Itm long spiked club

(itm_long_spiked_club)

264 2.50 25b 22b 96 126 9 -
Long War Axe
Itm long axe b

(itm_long_axe_b)

518 5.50 50c 18b 92 125 13 Bonus against shields,
No shield,
Polearm/2H
Manopener
Itm pop manopener

(itm_pop_manopener)

3650 4.50 48c 28p 89 245 0 No shield
Melitine Gutspiller
Itm pop melitine spear2

(itm_pop_melitine_spear2)

80 1.50 17b 28p 89 162 0 -
Melitine Impaler
Itm pop melitine impaler

(itm_pop_melitine_impaler)

308 2.50 17b 25p 70 200 13 -
Melitine Lance
Itm pop melitine lance

(itm_pop_melitine_lance)

398 5.00 16b 25p 70 215 13 -
Melitine Spear
Itm pop melitine spear

(itm_pop_melitine_spear)

80 1.50 18b 30p 90 153 0 -
Pitch Fork
Itm pitch fork

(itm_pitch_fork)

19 3.50 16b 22p 83 154 0 No shield
Poleaxe
Itm poleaxe

(itm_poleaxe)

360 6.50 50c 15b 85 180 15 Bonus against shields,
Can't be used on horseback,
No shield
Polehammer
Itm polehammer

(itm_polehammer)

103 7.00 50b 35b 70 126 18 No shield
practice javelin melee
Itm practice javelin melee

(itm_practice_javelin_melee)

0 1.00 12b 14b 91 75 0 -
Practice Lance
Itm practice lance

(itm_practice_lance)

18 4.25 15b 58 240 0 -
Practice Staff
Itm practice staff

(itm_practice_staff)

9 2.50 18b 18b 103 118 0 -
Quarter Staff
Itm quarter staff

(itm_quarter_staff)

30 2.00 20b 20b 104 138 0 -
Ruby Rune Glaive
Itm pl 576

(itm_pl_576)

29030 4.50 62p 43p 83 244 15 No shield
Saphire Rune Glaive
Itm pl 575

(itm_pl_575)

29030 4.50 52c 23p 123 244 15 No shield
Sarleon Halberd
Itm pop sarleon halberd

(itm_pop_sarleon_halberd)

174 5.50 45c 30p 86 226 9 Bonus against shields,
Can't be used on horseback,
No shield
Scythe
Itm scythe

(itm_scythe)

43 3.00 19c 14p 79 182 0 No shield
Southern Glaive
Itm pop southern glaive

(itm_pop_southern_glaive)

273 5.50 48c 22p 75 244 8 -
Spear
Itm tutorial spear

(itm_tutorial_spear)

0 4.50 19p 80 158 0 -
Spear
Itm spear

(itm_spear)

150 2.25 9b 36p 98 135 0 -
Staff
Itm tutorial staff no attack

(itm_tutorial_staff_no_attack)

9 3.50 120 115 0 -
Staff
Itm tutorial staff

(itm_tutorial_staff)

9 3.50 16b 16b 120 115 0 -
Strange Rune Glaive
Itm pl 574

(itm_pl_574)

19360 4.50 52c 23p 83 244 15 No shield
War Spear
Itm war spear

(itm_war_spear)

187 2.50 12b 38p 96 150 12 -
↑↑↑

Modifiers Edit

Modifiers are labels added on to a weapon that will either enhance or degrade the subject item. Not all weapons have all modifiers. These bonuses / penalties are all for the weapon without modifiers.

PoP V3.7063
Modifier Requirement Speed Damage Cost
Masterwork +4 +1 +5 +1650%
Tempered - - +4 +670%
Strong +2 -3 +3 +360%
Balanced - +3 +3 +250%
Heavy +1 -2 +2 +90%
Chipped - - -1 -28%
Rusty - - -3 -45%
Cracked - - -5 -50%
Bent - -3 -3 -35%
↑↑↑

Special Polearms Edit

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