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Introduction Edit

Polearms generally have a longer reach than other melee weapons (One-Handed and Two-Handed weapons, though they are tricky to be used effectively without a horse. Once an enemy closes distance, polearms become nearly useless, and so horses are essential for maintaining distance.

Some polearms can't be used with a shield due to their large size or because the weapon is unbalanced. Lances can be used to strike the enemy using a 'couched' technique, which can be done when on a horse and moving at fairly high speed.

Unless specifically noted below, most polearms can be used with a shield, but they would then be limited to only thrusting attacks. Most polearms are limited to thrusting attacks only when used on horseback, with the exception of Hafted Blades.

All polearms receive a 35% penalty to speed and damage when used on a horse. Polearms with a reach greater than or equal to 150 receive a 35% penalty to speed and damage when used with a shield.

While on foot, polearm attacks can stop horses as if they have run into solid obstacles, regardless of damage dealt, target speed, or the horse's Charge attribute. This unique feature makes the polearm something of an anti-cavalry weapon, but the effect only applies to polearms with a reach greater than 140.

Stats Edit

  • Name: The name of the weapon.
  • Base Price: Is a illustrative price. It will be available in the marketplace for a higher price than this and sold for lower than this.
    • The buying and selling price is influenced by the city and the trade skill, as well as the modifiers.
  • Weight: Affects your overall encumbrance (the speed at which you travel). It also increases the delay after parrying or blocking before another attack can be made with the weapon. The collision of a high weight weapon while blocking, low weight weapon results in a short stun period where the defender cannot switch out of the block to counter. With the roles reversed, the result is a standard block of the lighter weapon. The weight of the weapon also affects the crush through blocks threshhold of weapons.
  • Damage: Damage dealt swinging the weapon.
    • Cutting (c): Cutting weapons often do Bonus Damage against lightly armored targets but significantly lower damage to heavily armored assailants compared to piercing and blunt damage. These weapons benefit the most from the Power Strike skill due to their inherently higher damage, which can eventually overcome their penalties against heavy armor.
    • Pierce (p): Some polearms (like some spears) are thrust-only. Piercing weapons have higher armor penetration than cutting weapons without losing as much effectiveness as blunt weapons against lightly armored targets.
    • Blunt (b): Damage dealt by some weapons with the swing or the thrust. Maces are an example of a typical blunt weapon. Blunt weapons have highest armor penetration and do lower damage against lightly armored targets. These weapons will always knockout the target; there is no way to kill a target with blunt damage. This makes these weapons the only reliable way to capture Prisoners, since a charging horse doesn't deal enough damage to reliably knockout enemies. Additionally, blunt weapons have a chance of knocking a target over depending on the weapon's weight and speed.
  • Speed rating: Affects attack and block speed as well as weapon speed bonus (how quickly the weapon is moving upon impact and how much bonus damage is added as a result). It also affects the weapon's ability to crush through blocks.
  • Weapon reach: This determines how far you can strike. Ideally, its value should be higher if you wish to fight on horseback, though many of the shorter weapons are also the perfect length for striking enemies in the head after grazing them with your horse to disrupt their blocking. Shorter weapons are preferable in tight quarters, such as the stairs in many multiplayer siege battles, the middle of a massed infantry melee, and the final stage of single player siege battles inside of the keep. The full damage of the weapon is also easier to achieve with shorter weapons as maximum damage is inflicted only when the tip of a weapon (the fastest moving point) contacts your target.
  • Requires strength: The level of strength the player/companion needs to be able to equip the weapon.

List of Polearms Edit

The polearms held in grey rows are flagged as unique and will not be seen in stores nor will be dropped by the ones who use it, so they can't be obtained. - to be rewritten soon

Name
(Item ID)
Base
Price
Weight
Swing
Thrust
Speed
rating
Weapon
reach
STR
(req)
Other
Ashwood Pike

(itm_ashwood_pike)

206 3.50 19b 29p 90 170 11 Can't be used on horseback,
No shield
Awlpike

(itm_awlpike)

277 2.25 20b 33p 92 165 12 Can't be used on horseback
Banner of Sarleon

(itm_pop_sarleon_banner)

9290 2.75 24b 40p 95 267 25 -
Bec de Corbin

(itm_bec_de_corbin_a)

133 3.00 38p 38p 81 120 18 No shield
Black Iron Spear

(itm_pop_black_iron_spear)

357 2.50 16c 32p 85 230 12 -
Blunt Steel Polehammer

(itm_pop_polehammer)

199 7.00 43b 25p 75 165 14 Bonus against shields,
Can't be used on horseback,
No shield
Blunt Tip Lance

(itm_jousting_lance)

377 5.00 21b 61 225 12 -
Boar Spear

(itm_boar_spear)

70 1.50 26c 23p 90 157 0 -
Double Sided Lance

(itm_double_sided_lance)

374 5.50 25c 27p 80 130 9 -
D'Shar Spear

(itm_glaive)

257 4.50 41c 22p 85 244 12 No shield
Emerald Rune Glaive

(itm_pl_577)

29030 4.50 62c 33p 103 244 15 No shield
Empire Halberd

(itm_pop_empire_halberd)

278 5.75 48c 32p 82 224 13 Bonus against shields,
Can't be used on horseback,
No shield
Foreign Spear

(itm_bamboo_spear)

185 2.00 18b 28p 88 200 10 -
Great Gaflak Spear

(itm_long_throw_spear_melee)

1251 5.00 15c 32p 95 146 6 -
Great Lance

(itm_great_lance)

417 5.00 21p 55 240 12 -
Great Long Axe

(itm_long_axe_c)

669 5.50 54c 19b 91 127 14 Bonus against shields,
No shield,
Polearm/2H
Great Long Bardiche

(itm_great_long_bardiche)

668 5.00 50c 17p 88 155 13 Bonus against shields,
No shield
Hafted Blade

(itm_hafted_blade_b)

182 2.75 37c 15p 95 135 7 No shield
Hafted Blade

(itm_hafted_blade_a)

353 3.25 39c 17p 93 153 8 No shield
Heavy Lance

(itm_heavy_lance)

276 2.75 18b 26p 75 190 11 -
Iron Staff

(itm_iron_staff)

101 2.00 25b 26b 97 128 6 -
Jatu Honor Lance

(itm_pop_jatu_lance)

400 5.00 12b 28p 64 243 15 -
Lance

(itm_arena_lance)

90 2.50 20b 25b 96 150 0 -
Lance

(itm_lance)

205 2.50 16b 28p 80 180 10 -
Light Lance

(itm_light_lance)

154 2.50 18b 30p 90 175 9 -
Long Awlpike

(itm_awlpike_long)

387 2.25 20b 32p 89 185 12 Can't be used on horseback
Long Axe

(itm_long_axe)

397 4.50 46c 19b 93 120 12 Bonus against shields,
No shield,
Polearm/2H
Long Bardiche

(itm_long_bardiche)

397 4.50 48c 17p 89 140 12 Bonus against shields,
No shield
Long Cavalry Lance

(itm_pop_long_cavalry_lance)

597 2.50 16b 24p 80 229 12 -
Long Hafted Knobbed Mace

(itm_long_hafted_knobbed_mace)

325 2.50 27b 23b 95 133 10 -
Long Hafted Spiked Mace

(itm_long_hafted_spiked_mace)

316 2.50 29b 26b 94 140 11 -
Long Knight Lance

(itm_pop_long_knight_lance)

580 2.75 17b 22p 73 258 15 -
Long Spear

(itm_pike)

227 3.00 22b 36p 81 245 12 Can't be used on horseback,
No shield
Long Spiked Club

(itm_long_spiked_club)

264 2.50 25b 22b 96 126 9 -
Long War Axe

(itm_long_axe_b)

518 5.50 50c 18b 92 125 13 Bonus against shields,
No shield,
Polearm/2H
Manopener

(itm_pop_manopener)

3650 4.50 48c 28p 89 245 0 No shield
Melitine Gutspiller

(itm_pop_melitine_spear2)

80 1.50 17b 28p 89 162 0 -
Melitine Impaler

(itm_pop_melitine_impaler)

308 2.50 17b 25p 70 200 13 -
Melitine Lance

(itm_pop_melitine_lance)

398 5.00 16b 25p 70 215 13 -
Melitine Spear

(itm_pop_melitine_spear)

80 1.50 18b 30p 90 153 0 -
Pitch Fork

(itm_pitch_fork)

19 3.50 16b 22p 83 154 0 No shield
Poleaxe

(itm_poleaxe)

360 6.50 50c 15b 85 180 15 Bonus against shields,
Can't be used on horseback,
No shield
Polehammer

(itm_polehammer)

103 7.00 50b 35b 70 126 18 No shield
practice javelin melee

(itm_practice_javelin_melee)

0 1.00 12b 14b 91 75 0 -
Practice Lance

(itm_practice_lance)

18 4.25 15b 58 240 0 -
Practice Staff

(itm_practice_staff)

9 2.50 18b 18b 103 118 0 -
Quarter Staff

(itm_quarter_staff)

30 2.00 20b 20b 104 138 0 -
Ruby Rune Glaive

(itm_pl_576)

29030 4.50 62p 43p 83 244 15 No shield
Saphire Rune Glaive

(itm_pl_575)

29030 4.50 52c 23p 123 244 15 No shield
Sarleon Halberd

(itm_pop_sarleon_halberd)

174 5.50 45c 30p 86 226 9 Bonus against shields,
Can't be used on horseback,
No shield
Scythe

(itm_scythe)

43 3.00 19c 14p 79 182 0 No shield
Southern Glaive

(itm_pop_southern_glaive)

273 5.50 48c 22p 75 244 8 -
Spear

(itm_tutorial_spear)

0 4.50 19p 80 158 0 -
Spear

(itm_spear)

150 2.25 9b 36p 98 135 0 -
Staff

(itm_tutorial_staff_no_attack)

9 3.50 120 115 0 -
Staff

(itm_tutorial_staff)

9 3.50 16b 16b 120 115 0 -
Strange Rune Glaive

(itm_pl_574)

19360 4.50 52c 23p 83 244 15 No shield
War Spear

(itm_war_spear)

187 2.50 12b 38p 96 150 12 -

Modifiers Edit

Modifiers are labels added on to a weapon that will either enhance or degrade the subject item. Not all weapons have all modifiers. These bonuses / penalties are all for the weapon without modifiers.

Modifier Requirement Speed Damage Cost
Masterwork +4 +1 +5 +1650%
Tempered - - +4 +670%
Strong +2 -3 +3 +360%
Balanced - +3 +3 +250%
Heavy +1 -2 +2 +90%
Chipped - - -1 -28%
Rusty - - -3 -45%
Cracked - - -5 -50%
Bent - -3 -3 -35%

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