But the old ways are not dead. Outside of the cities and beyond the trade routes, the various nomadic tribes still cling to the faith of their forefathers, raiding their ancestral enemies for loot and slaves and waging war upon each other over rivalries whose roots have long faded from living memory. Even within the new cities of stone, the pride that lies at the heart of the D'Shar is not easily quenched, and when the honor of one man or his family is offended, all too frequently it is the blade of a saber that provides the answer. These are the laws of blood and vengeance, and their patron is Hadar, the Feuding Father.
Theoretically, pursuing a feud is the responsibility of the wronged person and his family, creating the very rivalries that separate the nomadic desert tribes to this very day. Among the permanent settlers, matters are usually handled by duels. These can either last until first blood or until death, and proxies can be appointed to represent a family as long as they can produce blood ties to the family in question. As a result, it is not unheard of for a squabble between children to end with a duel between renowned blademasters. Only when more than one person of a family feels offended and tempers run particularly high, families sometimes resort to ambushes and raids, with groups of armed combatants storming houses or celebrations to wash their honor clean in the blood of their enemies.
Such a direct course of retaliation, however, it not always an option for the wronged party. Maybe the rival family has a highly skilled champion that no member of an opposing family can hope to defeat. Maybe the family is too well connected and protected, enjoying the favor of a local noble or khan. Whatever the reason may be, those wealthy or desperate enough may turn to the disciples of Hadar to enact their vengeance for them, the most notorious of which are the fabled Scorpion Assassins, unequaled in the arts of secrecy and murder.
Upon joining the order, all templars of the Feuding Father ritually join into the greater family of the order, renouncing all loyalties to their former family but establishing blood ties to the order, allowing any Scorpion Assassin to act enact vengeance as a representative of their former family. Prices for the services of the assassins are steep, including children to be given as tribute to the order, political favors, or great amounts of gold and wealth.
For the longest time, the Bahadur Khans of the principalities were content with respecting Hadar and his rights of vengeance, but recently Kadan Bahadur Khan, irritated by how these feuds deprived his armies of talented warriors, broke with tradition and outlawed feuding, not only bringing him at odds with the priests of Hadar, but ironically also increasing the demand for the services of the Scorpion Assassins.
Ingame details Edit
At first, their knights may seem the stronger of all, but weapon wise they are not as strong as the other high tier orders. Equipped with a decent shield and a D'Shar Sabre or D'Shar Heavy Sabre, as well as with throwing assassin knives, they do hit fast and these hard hitting swings are deadly in sieges, where longer range weapons can't do their full swing or directly get blocked mid-way. Their throwing knives is a good harass that can kill the horses of knights before they can charge at them, making them fall to the ground and removing any advantage given by the horse (speed and charges). The Scorpion Scion (sergeant) is a simpler sword-shield warrior, yet though they give a nice support in the frontline to the knights.
Game info Edit
They start being neutral to the player (0 relation).
They are allies of The D'Shar Principalities, the Singalians and the Order of Eventide, and they will support eachother if they are nearby. They are in odds with Empire Immortals, Lady Valkyries Sisterhood, Order of the Griffon, Order of the Dawn and Order of the Kraken, as well as with the Hateful factions.
The knights belonged once to The D'Shar Principalities troop tree, in the commoners' branch. They were the strongest unit by far of the D'Shar until 3.8, when they were removed of the troop tree and settled their own order in Ishkoman (before, the city had a 10% chance of hosting Windriders). They were 500 proficiencies soldiers equipped with Sabres and Throwing Darts. Sometimes, these elite warriors will spawn in the battlefield as riders rather than as infantry.