Knighthood Orders are more than just groups of mere knights; they are military organizations that include some of the most versatile and powerful units in the game. In addition, most Orders have a chapter in one of the cities, some even two, though some Orders require the player to found a Chapter before being able to be join.

Fiefs with a Knighthood order's chapter will spawn periodically patrols (and less often small warbands), as well as adding periodically to the garrison Knights and Sergeants. The rate at which these are added is daily and the troops given is randomized (50% chance for each to give troops, if successful, 1-3 of each). One day you may be given 1 single knight, whilst the next one, 2 knights and 2 sergeants. The fief will stop producing knights and sergeants if there are 33 of the former or 53 of the latter. The lord that owns the fief with an order will have some of the order's knights and sergeants as well as bonus troops.

Finally, every faction will give its lords troops from their factional order.

Each order has unique units with different strengths and weaknesses that provide a boon to any army.


You may only join one order at a time. To join a Knighthood Order, you must have at least 500 renown, neutral or positive relations with that Order, and the following indicated amounts of honor. Once you meet these requirements, go to a city or castle where a chapter of the Order in question exists and speak to the knight there. You will then take part in an arena-style trial of arms against three of its knights, with your own equipment. You may join any order, regardless of gender.

If you win, you will be accepted as a member of that Order and be bestowed the title of Retainer, the lowest rank in any Order. If you are a vassal or a mercenary captain with a banner you will start at the rank of Squire, if you join as a monarch of a kingdom you will be given the rank Knight (see ranks here).

Order Chapters created at the start of every game
Knighthood Order
D'Shar Windriders 10 Torbah, Nal Tar (20%)
Empire Immortals 10 Janos, Ethos (10%)
Lady Valkyries Sisterhood 10 Javiksholm, Windholm (15%)
Order of Eventide 20 Singal
Order of the Clarion Call 10 Laria
Order of the Dawn 25 Valonbray, Windholm (10%)
Order of the Dragon 15 Rane, Ravenstern (30%)
Order of the Ebony Gauntlet 10 Senderfall (10%), Avendor (20%)
Order of the Falcon 15 Falcondark Castle (50%)
Order of the Griffon 20 Must be founded
Order of the Lion 10 Sarleon, Marleons (10%)
Order of the Phoenix 10 Either Calendain Castle, Maras Caslte or

Almerra Castle

Order of the Radiant Cross 15 Ethos (80%)
Order of the Raven Spear 10 Poinsbruk, Avendor (15%)
Order of the Shadow Legion 10 Cez
Order of the Shadow Wolves 10 Either Savador Castle, Oregar Castle or

Walven Castle

Order of the Scorpion Assassins 10 Ishkoman
Order of the Silvermist Rangers 10 Senderfall (10%)

The % displays the chance a knighthood order to start with a chapter in that city. If no % is shown, a chapter will always be in the city at the start of a game. For example, the Valkyries will always have a chapter in Javiksholm and may or may not also have one in Windholm. If the player wants to join the Silvermist in an early stage, it is suggested that he restarts the game until they show up in Senderfall, else, the player will have to wait until they own a castle/city and found the order (20,000 denars and a Qualis Gem).

To easily find a list of existing orders (along with locations) in your game, go to:

Notes > Game Concepts > Reference: Knighthood Orders

While you are able to quit your Order (only if you aren't already leading it), doing so will harm your relations with all the other major Orders (-5) and you will lose 12 honor. You are not allowed to join a KO you resigned.

Ranks Edit

Completing Knighthood Order Quests for your Knighthood Order will earn you rank points, and when you reach the sufficient amount required to advance to the next rank, you may speak to your Order's Knight to be promoted. Founding a chapter of the order you joined will give you 24 rank points immediately. Handing Heretic Writings and Snake Cult Rituals will give you 3 rank points for each book.

Rank list
Retainer 0 RP -
Sergeant 30 RP Sergeant's Armor
Squire 60 RP -
Knight 100 RP Knight's Armor and Mount
Knight Commander 150 RP Reinforced Knight's Armor and Spirited Mount
Constable 220 RP Lordly Knight's Armor and Champion Mount
Grandmaster 300 RP + Completion of the quest The Order Grandmaster Order Stronghold and Achievement (Order Grandmaster (+1 Persuasion))
The mount will only be given if the KHO has a mount (example: joining the Immortals, won't get you any mount)

WARNING: If the order the player joins is the player's own CKHO:

  • You'll be directly promoted to Grandmaster, and be rewarded with the armor, gloves, helmet, boots and mount your CKHO knight has (so if you equipped them with a noldor armor and mount, you'll be given these), but with no modifiers, and only once. (If you raise from Retainer to Constable on a KHO, you'll get Sergeant's armor set, knight's armor set and mount, reinforced knight's armor set and spirited mount, lordly knight's armor set and champion mount (so way more stuff and with great modifiers).
  • As you are rewarded with Grandmaster rank directly, you skip defending against the Snake Cult and then the attack on their fortess, meaning your order won't have a Order Stronghold nor you'll be able to interact with the NPCs inside it (which are really useful).
  • They won't reward you with the Mettenheim Arbalest upon talking to the knight with 350 crossbow proficiency or higher, whilst any KHO would.

Your Own ChapterEdit

Knighthood Orders may be built in castles or towns and are independent of other construction projects. Building a chapter costs 20,000 denars and requires a certain amount of honor; you may also need a certain companion, the personal ownership of a certain city, or a Qualis Gem. You also must have wary (-10) or better relations with the Knighthood Order.

If your relation with the Knighthood Order drops too low, the next time you speak with your steward he will inform you they have left your fief (-20 or under).

Upon creating a chapter, you will lose 20 relationship points with both minor factions that are the enemies of the order, but gain 10 relationship points with the Order.

Extra Requirements
Knighthood Order
Honor (required)
Other Conditions
Order of the Lion 10 Sarleon culture. Can always be created in Sarleon
Order of the Dragon 15 Ravenstern culture. Can always be created in Rane
D'Shar Windriders 10 D'Shar culture. Can always be created in Torbah
Empire Immortals 10 Empire culture. Can always be created in Janos
Lady Valkyries Sisterhood 10 Fierdsvain culture. Can always be created in Javiksholm
Order of Eventide -20 Honor or less Sir Alistair in the party
Order of the Clarion Call 10 Sarleon culture or owning Laria
Order of the Dawn 20 owning Valonbray
Order of the Ebony Gauntlet 10 Qualis Gem
Order of the Falcon 15 Madame Ursula or Sir Rayne in the party
Order of the Griffon 10 Sir Darlion of Pendor in the party or choosing A letter that changed your life forever option during character creation
Order of the Phoenix 10 Qualis Gem
Order of the Radiant Cross 15 owning Ethos
Order of the Raven Spear 10 owning Poinsbruk
Order of the Shadow Legion 10 Qualis Gem
Order of the Shadow Wolves 10 Qualis Gem
Order of the Scorpion Assassins 10 Qualis Gem
Order of the Silvermist Rangers 10 Qualis Gem

Getting Your Own Knights Edit

Once you have founded a chapter, you can now upgrade units into Knights and Sergeants of the order using Prestige, which is based on how much Renown you have earned over time (at a 1-to-1 conversion rate). The amount of Prestige required to upgrade lowers based on the amount of Honor you have, going to a minimum of 10 per knight and 4 per sergeant. Each order has different units required to turn into their specialized units.

Troops to Order Soldiers
Knighthood Order
Upgrades to Knight
Upgrades to Sergeant
D'Shar Windriders D'Shar Noble Cavalry D'Shar Raider
Empire Immortals Empire Knight Empire Heavy Infantry
Lady Valkyries Sisterhood Valkyrie Maiden Cavalry
Order of Eventide Pendor Knight Singalian Horseman
Order of the Clarion Call Sarleon Knight Adventurer
Order of the Dawn Pendor Knight Fierdsvain Armored Axeman
Order of the Dragon Ravenstern Knight Ravenstern Man-At-Arms
Order of the Ebony Gauntlet Pendor Foot Knight Pendor Man-At-Arms
Order of the Falcon Maiden Noble Maiden Cavalry
Order of the Griffon Pendor Knight Pendor Mtd. Man-At-Arms
Order of the Lion Sarleon Knight Sarleon Man-At-Arms
Order of the Phoenix Empire Knight Empire Light Cavalry
Order of the Radiant Cross Pendor Knight Mercenary Armored Crossbowman
Order of the Raven Spear Pendor Knight Mercenary Horseman
Order of the Shadow Legion Empire Knight Empire Armored Pikeman
Order of the Shadow Wolves Empire Legionnaire Empire Pikeman
Order of the Scorpion Assassins D'Shar Noble Cavalry D'Shar Warrior
Order of the Silvermist Rangers Pendor Black Archer Pendor Man-At-Arms

Honor is the only factor that affects prestige cost to upgrade units, and it goes as follows:

Prestigue Cost
For Knight
For Sergeant
Negative to 0 45 35
26 42 35
50 40 35
75 37 34
100 35 30
126 32 25
151 29 21
176 27 17
204 24 12
311 13 4
356 10 4
503 10 4

Note: these values change slightly depending on the order, but the pattern is the same.

Upgrading Quality of Knights Edit

When you speak to your steward, you can also improve the quality of your Knights. Each upgrade will increase both strength and the agility of the Order knights by 2 and all weapon proficiencies by 20. The first upgrade costs 10000 denars and 30 prestige. Each subsequent upgrade increases by 2x for gold and 1.5x for prestige. Sergeants will be unaffected.

Other lords who also use the knights of the order you upgraded will also gain the benefit of them being upgraded.

Custom Knighthood OrderEdit

Faction-founded order

Vassal-created knighthood order

The player has the ability to create a chapter of his or her very own custom Order. The requirements are a Qualis Gem, 20,000 denars, 30 honor and a walled fief (city or castle). Rarely, vassals from any kingdom may also create their own Knighthood Orders, these will only have male knights (no sergeants), those knights will start always with 300 profs and be level 35 (so they can be used by the player through prisoner stacks). 

Once you have selected the option to found the Order, you are given the opportunity to name the order, its knights and sergeants.  

Be warned however, as the knights will start with only leather armor, gloves & boots along with a sword & saddle horse - while the sergeants start with only a tabard, hide boots & a staff. Furthermore, both suffer from terrible stats, with the knights having roughly 250 and the sergeants having merely 100 in everything - far worse than the troops they will have upgraded from. While their stats and equipment can be improved, it will take a lot of money and time for them to become truly effective - once fully improved however, they will be an elite force that both suit your play-style and could potentially go toe-to-toe even with a Noldor Twilight Knight.  

Note: upon creating your own KO, you won't be able to give any mount at all to the Sergeants, as they start with no riding skill. Their skills have to be upgraded several times so that they can be equipped with elite tier items. 

Units required to upgrade into your Knights and Sergeants depends on your faction's culture. As a king, if you change your culture, the units will change to whichever culture you have chosen.

Player has the option of changing the gender of your knighthood order. It does not affect the requirements for upgrading. You are also able to upgrade the quality of the knights through your steward like the established Knighthood Orders.

Since 3.9, the gender of the Sergeants and Knights are independent, meaning that a player can have his sergeant be female and the knight male and viceversa.

Training Edit

One companion can be assigned on a mission to train them to boost their skills for one to four weeks, during which time the companion leaves your party. Each day, your Knights and Sergeants get a chance to raise their skills to your Companion's value. The most important skill the companion must have high is training, as it will be decisive on how much your Knight and Sergeant will improve, but these will never get higher than the companion stats, skills and proficiencies. This is the formula according to training, that takes place once every day, it is worth noting its the same sending a companion out for 4 weeks as sending him 4 times for a single week each (all of these chances to raise stats are done daily):

Attribute probability = 3%+Training/3+(Attr Difference-5)/5 (2% instead of 3% for sergeants, and they max at knight attr - 2)

Skill probability = 3%+Training/3+(Skill Difference-3)/2 (2% instead of 3% for sergeants, and they max at knight skill - 1)

WP probability (this goes for each proficiency) = 3%+Training/3+(Weapon Prof Difference/20-5)/2 (2% instead of 3% for sergeants, and they max at knight WP - 30)

Equipment Edit

Better weapons, armor and steeds can be purchased for the Order, but at an extremely hefty cost often ranging in the hundreds of thousands. When replacing equipment though, a 90% of the old equipment's value and time invested is discounted from the new equipment's cost and time. Your steward's trade skill affects the final price you will pay for the equipment.

Additionally, a substantial amount of time is required before all of the members of the Order are outfitted with such equipment, usually in months. Note that the strength requirements of equipment applies to your order troops, items that your Order troops are unable to equip due to strength requirements do not appear in the equipment selection screen until they meet the requirements. Furthermore, items such as Noldor equipment are Custom Knighthood Order Unlockable Equipment that have special requirements that must be satisfied to unlock them.

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