Knighthood Orders are more than just groups of mere knights; they are military organizations that include some of the most versatile and powerful units in the game. In addition, most Orders start with a chapter in one of the cities, some even with two, though some Orders require the player to found a Chapter before being able to be join.
Fiefs with a Knighthood order's chapter will spawn periodically patrols (and less often small warbands), as well as adding periodically to the garrison Knights and Sergeants. The rate at which these are added is daily and the troops given is randomized (50% chance for each to give troops, if successful, 1-3 of each). One day you may be given 1 single knight, whilst the next one, 2 knights and 2 sergeants. The fief will stop producing knights and sergeants if there are 33 of the former or 53 of the latter. The lord that owns the fief with an order will have some order knights and sergeants in his party.
Finally, every faction will give its lords a few knights from their respective factional order.
Each order has unique units with different strengths and weaknesses that provide a boon to any army.
You may only join one order at a time. To join a Knighthood Order, you must have at least 500 renown, neutral or positive relations with that Order, and a specific amount of honor, depending on the order (values listed in the Order's table below). Once you meet these requirements, go to a city or castle where a chapter of the Order in question exists and speak to the knight there. You will then take part in an arena-style trial of arms against three of its knights, with your own equipment. You may join any order, regardless of gender. It is recommended not to improve the knights of the order you want to join before joining them, as this will make the trial harder.
If you win, you will be accepted as a member of that Order and be bestowed the title of Retainer, the lowest rank. However, if you have a banner (either from choices at the start or by joining a kingdom as a vassal), you will start at the rank of Squire. Finally, if you join as a monarch you will be given the rank Knight.
| Rank|| Requirements|
(RP stands for Rank Points)
|Sergeant||30 RP||Sergeant's Armor|
|Knight||100 RP||Knight's Armor and Mount|
|Knight Commander||150 RP||Reinforced Knight's Armor and Spirited Mount|
|Constable||220 RP||Lordly Knight's Armor and Champion Mount|
|Grandmaster||300 RP + Completion of the quest The Order Grandmaster||Order Stronghold and Achievement (Order Grandmaster (+1 Persuasion))|
|The mount will only be given if the KO has a mount (example: joining the Immortals won't get you any mount).Most knights and sergeants have various sets of armor, you will get the one the knight you're talking with has upon promotion. If you don't want the one he/she shows, search for a different one|
Completing Knighthood Order Quests for your Knighthood Order will earn you rank points, and when you reach the sufficient amount required to advance to the next rank, you may speak to your Order's Knight to be promoted. Founding a chapter of the order you joined will give you 24 rank points immediately. Handing Heretic Writings and Snake Cult Rituals will give you 3 rank points for each book. You can see your actual rank points in the "Reports" tab.
Orders Starting Fiefs and Honor to join
|Order Chapters created at the start of every game|
| Knighthood Order|| Honor required
| Starting Location|
|D'Shar Windriders||10||Torbah, Nal Tar (20%)|
|Empire Immortals||10||Janos, Ethos (10%)|
|Lady Valkyries Sisterhood||10||Javiksholm|
|Order of Eventide||5||Singal|
|Order of the Clarion Call||10||Laria|
|Order of the Dawn||20||Valonbray, Windholm (10%)|
|Order of the Dragon||15||Rane, Ravenstern (30%)|
|Order of the Ebony Gauntlet||5||Avendor (30%)|
|Order of the Falcon||15||Falcondark Castle (50%)|
|Order of the Griffon||20||Must be founded|
|Order of the Lion||10||Sarleon, Marleons (10%)|
|Order of the Phoenix||15||Either Calendain Castle, Maras Caslte or|
|Order of the Radiant Cross||20||Ethos (80%)|
|Order of the Raven Spear||5||Poinsbruk, Avendor (15%)|
|Order of the Shadow Legion||10||Cez|
|Order of the Shadow Wolves||10||Either Savador Castle, Oregar Castle or|
|Order of the Scorpion Assassins||5||Ishkoman|
|Order of the Silvermist Rangers||20||Senderfall (30%)|
|Order of the Kraken Cultists||15||Windholm|
The % displays the chance a knighthood order to start with a chapter in that city. If no % is shown, a chapter will always be in the city at the start of a game. For example, Empire Immortals will always have a chapter in Janos and may or may not also have another one in Ethos. If the player wants to join the Silvermist, Ebony Gauntlet, Radiant Cross or Falcon, in an early stage, it is suggested that he restarts the game until they show up, else, the player will have to wait until they own a castle/city and found the order (pay denars and a Qualis Gem).
To easily know which orders exist and where they are in a game, you have two options:
- Notes > Game Concepts > Reference: Knighthood Orders (all will be shown)
- See the info of a castle/city. If it has an Order Chapter, it will say which Order is.
While you are able to quit your Order (only if you aren't already leading it), doing so will lower your relations with all the other Orders by 5 and you will lose 12 honor. You are not allowed to join a KO you resigned.
Your Own Chapter
Knighthood Orders may be built in castles or towns and are independent of other construction projects. Building a chapter costs denars and requires a certain amount of honor; you may also need a certain companion, the personal ownership of a certain city, to have a determined culture, or a Qualis Gem. You also must have wary (-10) or better relations with the Knighthood Order.
If your relation with the Knighthood Order drops too low, the next time you speak with your steward he will inform you they have left your fief (-20 relations or under).
Upon creating a chapter, you will lose 20 relationship points with two minor factions that are the main rivals of the order, but gain 10 relationship points with the Order. But when you dismantle an order, you will drop those 10 relation points with that order, without gaining any relation points with the order's rivals.
Getting Your Own Knights
Once you have founded a chapter, you can now upgrade units into Knights and Sergeants of the order using Prestige, which is based on how much Renown you have earned over time (at a 1-to-1 conversion rate). The amount of Prestige required to upgrade lowers based on the amount of Honor you have, going to a minimum of 10 per knight and 4 per sergeant. Each order has different units required to turn into their specialized units.
Honor is the only factor that affects prestige cost to upgrade units, and it goes as follows:
| Honor|| For Knight (with prestige cost x1.0)|| For Sergeant (with prestige cost x1.0)|
|Lower than 0||45||35|
|350 or higher||10||4|
Note: these values will change depending on the multiplier each troop has (check previous table)
Upgrading Quality of Knights
When you speak to your steward, you can also improve the quality of your Knights. Each upgrade will increase both strength and the agility of the Order knights by 2 and all weapon proficiencies by 20. The first upgrade costs 10000 denars and 30 prestige. Each subsequent upgrade increases by 2x for gold and 1.5x for prestige. Sergeants will be unaffected.
Other lords who also use the knights of the order you upgraded will also gain the benefit of them being upgraded.
You can also upgrade your Custom Knighthood Order, the prices are the same as for the other orders.
Custom Knighthood Order
The player has the ability to create a chapter of his or her very own custom Order. The requirements are a Qualis Gem, 20,000 denars, 30 honor and a walled fief (city or castle). Rarely, vassals from any kingdom may also create their own Knighthood Orders, these will only have male knights (no sergeants), those knights will start always with 300 profs and be level 35 (so they can be used by the player through prisoner stacks).
Once you have selected the option to found the Order, you are given the opportunity to name the order, its knights and sergeants.
Starting Stats and Items
Be warned, as the knights will start with only leather armor, Leather Gloves & leather boots along with a sword & saddle horse - while the sergeants start with only a tabard, hide boots & a Quarter Staff. Furthermore, both suffer from terrible stats, with the knights having 200 proficiencies, 18 strength, 12 agility and 3-3-2-2 skill set-up and the sergeants having only 100 proficiencies, 10 strength, 6 agility and 1-1-0-0 skill set-up, far worse than the troops they will have upgraded from. While their stats and equipment can be improved, it will take a lot of money and time for them to become truly effective - once fully improved however, they will be an elite force that both suit your play-style and could potentially go toe-to-toe even with a Noldor Twilight Knight.
Note: upon creating your own Order, you won't be able to give any mount at all to the Sergeants, as they start with no riding skill. Their skills and attributes have to be upgraded several times so that they can be equipped with elite tier items.
Joining your CKO
You can join your Custom Knighthood Order, but doing so has 3 big changes compared to the existing KOs:
- You'll be directly promoted to Grandmaster, and be rewarded with the armor, gloves, helmet, boots and mount your CKO knight has (so if you equipped them with a Noldor armor and mount, you'll be given these), but with no modifiers, and only once. (If you raise from Retainer to Constable on a KO, you'll get Sergeant's armor set, knight's armor set and mount, reinforced knight's armor set and spirited mount, lordly knight's armor set and champion mount (so way more stuff and with good modifiers)).
- As you are rewarded with Grandmaster rank directly, you skip defending against the Snake Cult and then the attack on their fortress, meaning your order won't have a Order Stronghold nor you'll be able to interact with the 3 NPCs inside it (which are really useful).
- They won't reward you with the Mettenheim Arbalest (nor unlock it for your CKO) upon talking to the knight with 350 crossbow proficiency or higher, whilst any KO would. If you want the arbalest for your CKO, you will have to join another order and get it, then you may leave the order and join yours or stay in that one.
So overall, it is not recommended to join your own Order, specially due point 2.
Troops that upgrade to CKO troops
Units required to upgrade into your Knights and Sergeants depends on your faction's culture. If you change your culture (either as a monarch or as a vassal), the units will change to whichever culture you have chosen:
- Pendor: Pendor Knights and Pendor Man-At-Arms
- Sarleon: Sarleon Knights and Sarleon Man-At-Arms
- Ravenstern: Ravenstern Knights and Ravenstern Man-at-Arms
- Fierdsvain: Fierdsvain Hersir and Fierdsvain Heavy Axeman
- D'Shar: D'Shar Noble Cavalry and D'Shar Warrior
- Empire: Empire Knights and Empire Armored Pikeman
Player has the option of changing the gender of your knighthood order. It does not affect the requirements for upgrading. You are also able to upgrade the quality of the knights through your steward like the established Knighthood Orders.
Note: Since 3.9, the gender of the Sergeants and Knights are independent, meaning that a player can have his sergeant be female and the knight male and viceversa.
One companion can be assigned on a mission to train them to boost their skills for one to four weeks, during which time the companion leaves your party. Each day, your Knights and Sergeants get a chance to raise their skills to your Companion's value. The most important skill the companion must have high is training, as it will be decisive on how much your Knight and Sergeant will improve, but these will not get higher than the companion stats, skills and proficiencies.
This is the formula according to training, that takes place daily, it is worth noting its the same sending a companion out for 4 weeks as sending him 4 times for a single week each:
- Attribute probability (this goes for each attribute) = 3%+Training/3+(Attr Difference-5)/5 (2% instead of 3% for sergeants, and they max at companion attribute - 1)
- Skill probability (this goes for each skill) = 3%+Training/3+(Skill Difference-3)/2 (2% instead of 3% for sergeants, and they max at companion skill)
- WP probability (this goes for each proficiency) = 3%+Training/3+((Weapon Prof Difference/20)-5)/2 (2% instead of 3% for sergeants, and they max at companion WP - 30*)
*: Rounded to the closest greater value that can be divided by 10 (if companion sent has 401 proficiency, troops have that proficiency raised up to 380 (instead of 371)
It is recommended to pay for upgrades on Knights once you're done with training, as this way you can get Knights have higher Attributes and Weapon Proficiencies than your companions. If you do these upgrades early, you will reach the companion limits earlier and the knights will end with lower attributes and proficiencies overall.
Equipping your Order
Better weapons, armor and steeds can be purchased for the Order, but at an extremely hefty cost often ranging in the hundreds of thousands. When replacing equipment though, a 90% of the old equipment's value and time invested is discounted from the new equipment's cost and time. Your steward's trade skill affects the final price you will pay for the equipment.
Additionally, a substantial amount of time is required before all of the members of the Order are outfitted with such equipment, usually in months. Note that the strength requirements of equipment applies to your order troops, items that your Order troops are unable to equip due to strength requirements do not appear in the equipment selection screen until they meet the requirements. Furthermore, there are Custom Knighthood Order Unlockable Equipment that have special requirements that must be satisfied to unlock them for your CKO.