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Knighthood Orders

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Knighthood Orders are more than just groups of mere knights; they are military organizations that include some of the most versatile and powerful units in the game. In addition, most Orders have a chapter in one of the cities, though some Orders require the player to found a Chapter before being able to be join.


To join a Knighthood Order, you must have at least 500 renown, have positive relation with that Order (which is only really a problem with the Orders of the Dawn and Eventide due to beginning with negative relations with them) and the following indicated amounts of honor.

Knighthood Order Required Honor
Order of the Dragon 15 Honor
Empire Immortals 10 Honor
Order of the Ebony Gauntlet 10 Honor
Lady Valkyries 10 Honor
Order of the Shadow Legion 10 Honor
Order of the Clarion Call 10 Honor
Order of the Falcon 15 Honor
Order of the Radiant Cross 15 Honor
Order of the Griffon 20 Honor
D'Shar Windriders 10 Honor
Order of the Silvermist Rangers 10 Honor
Order of Eventide 20 Honor
Order of the Raven Spear 10 honor
Order of the Lion 10 Honor
Order of the Dawn 25 Honor

Once you meet these requirements, go to a city or castle where a chapter of the Order in question exists and speak to the knight there. You will then take part in an arena-style trial of arms against 3 of its knights.

If you win, you will be accepted as a member of that Order and be bestowed the title of "retainer", the lowest rank in any Order.

While you are able to quit from your Order (only if you aren't already leading it), doing so will harm your relations with all the other major Orders (-5) and you will lose honor.

Ranks Edit

Completing Knighthood Order Quests for your Knighhood Order will earn you rank points, and when you reach the sufficient amount required to advance to the next rank, you may speak to your Order's Knight to be promoted.

Rank Required Rank Points Rank Bonuses
Retainer 0 Rank Points
Sergeant 30 Rank Points Order Sergeant's Armor
Squire 60 Rank Points
Knight 100 Rank Points Order Knight's Armor, Mount
Knight Commander 150 Rank Points Order Knight's Reinforced Armor, Spirited Mount
Constable 220 Rank Points Order Knight's Lordly armor, Champion mount
Grandmaster 300 Rank Points
  • Knighthood Order gains a castle
  • Player may now purchase upgrades for the entire Order (Not only for their specific chapter)
  • Player may now send out patrols
  • Player gains an Achievement that grants +1 Persuasion

Founding a ChapterEdit

Knighthood Orders may be built in castles or towns and are independent of other construction projects. Building a chapter costs 20,000 denars and requires a certain amount of honor (the same as to join the Order); you may also need a certain companion, the personal ownership of a certain city, or a Qualis Gem. Different cultures can obtain different Knighthood Orders; Ravenstern, the Fierdsvain and the D'Shar have one each, the Empire and Sarleon have two, Pendor has 7 and there is another Order not dependent on culture. Note that if you have a good relation with an Order, its chapters will automatically (but slowly) produce knights and sergeants. If you are sucessful in founding a chapter in a castle or town, a knight and a sergeant of the Order you have founded will replace the usual guards from the castle keep.

Using a ChapterEdit

Knighthood Orders go hand in hand with the training grounds fief improvement; to obtain knights of an Order, you must first obtain top tier nobles of a certain faction. As noted before, only certain faction nobles will work for certain Orders. The church and shrine fief improvements are helpful for increasing your influx of nobles per week. Hiring noble recruits (the lowest tier of nobles) costs 500 denars per noble and can be done at any castle or town with a training grounds. Once they cannot be upgraded any further (i.e. Sarleon Knights, Valkyire), they can be upgraded into appropriate Order knights for a certain amount of prestige each. Prestige is essentially renown, but your renown is not penalized for upgrading knights; it is drawn from a separate pool. The cost in prestige is determined by your honor rating, your relation with the Order and the individual cost itself (which can vary from Order to Order).

All operations related to using a Knighthood Order can be done through the steward of your castle or town.

Upgrading an OrderEdit

Unlike non-noble troops, you can choose to invest money, honor and prestige to upgrade your Order knights to make them more powerful. Keep in mind that if you choose to upgrade them, all the knights of that specific order get the additional upgrade, even those not belonging to you.

Each upgrade will increase the strength and the agility of the Order knights by 2 each. In addition, the upgrade will also increase all weapon proficiencies by 10 each.  The first upgrade costs 10000 denars.  Each subsequent upgrade costs twice what the previous upgrade cost.

Unique Order TroopsEdit

As of Prophesy of Pendor v3.5, unique Order troops have been added to the module. Each Order, in addition to their regular knights, have a new troop that can be employed via the Order Bounty Quest or through the garrison of a fief that the player owns.

Keep in mind that these troops are not necessarily squires. Some of them are employed by the Orders. Whatever the reasons, these troops are not pushovers and some of them may even fulfill a combat role that the nobles of the Order lack.

As of PoP 3.6, the squires/sergeants can be upgraded from Sarleon Man-At-ArmsRavenstern KierguardsFierdsvain Armored AxemenD'Shar WarriorEmpire Armored Pikemen and Pendor Man-at-Arms respectively, depending on the culture. Female sergeants (Order of the Falcon and Lady Vakyries only) are promoted from Maiden Cavalry.

Founding your own OrderEdit

Faction-founded order

Factions can also found orders

As of PoP 3.6, the player has the ability to create a chapter of his or her very own custom Order. The requirements are a Qualis Gem, 20,000 denars, 70 honor and a walled fief (town or castle). Speak with the steward under the War Room tab. 

Once you have selected the option to found the Order, you are given the opportunity to name the knights and its squires/sergeants. 

You may recruit your new Order troops from Units (i.e. Sarleon Knights and Men-at-arms), depending on your culture.

Note that if you change your culture, the required units you are to recruit your new Order troops from will change accordingly as well. (E.g. Founding your own custom knights while a vassal of Sarleon will requre you to recruit from Sarleon Knights and Men-at-arms. If you were to create your own Kingdom and change your culture to Pendor, the required units that you recruit your new Order troops from will be from the Pendor Knights.)

Training Edit

Your new Order troops will start off with mediocre stats and negligible armor that are often worse than the units you recruit them from. Also, note that your Order Sergeants begin with 0 Riding Skill.

Companions can be assigned on a mission to train them to boost their skills for intervals of one-four weeks, during which time the companion leaves your party. Since upgrading your troops is a long process, it is recommend that you use companions with high training skill so as to reduce the time it takes. Take careful note: your Order troops will only be trained up to the attributes, skills, and weapon proficiencies that your assigned Companion possesses.

Upgrading Equipment Edit

Better weapons, armor and steeds can be purchased for the Order, but at an extremely hefty cost often ranging in the hundreds of thousands. When replacing equipment though, a third of the old equipment's value is discounted from the new equipment's cost.

Additionally, a substantial amount of time is required before all of the members of the Order are outfitted with such equipment, usually in months. Note that the strength requirements of equipment applies to your order troops, items that your Order troops are unable to equip due to strength requirements do not appear in the equipment selection screen until they meet the requirements.  Furthermore, items such as Noldor equipment are Custom Knighthood Order Unlockable Equipment that have special requirements that must be satisfied to unlock them.

Modding for shorter or longer training and upgrade times Edit

Note: These tweaks/cheats are savegame compatible- as they do not add nor subtract any lines

Training Time Edit

  1. Go to your Mount&Blade directory (where you installed your Mount&Blade)
  2. Open the simple_triggers.txt file in the "Mount&Blade Warband\Modules\Prophesy of Pendor 3.XXX" folder where "XXX" is the version.
  3. Crtl+F to use find function and search for "24.000000  164 6 3 1224979098644774912" without the quotation marks.
  4. The "24.000000"  indicated in bold (does not appear bold in the file) is the length of the Training time.
  5. Save after editing.

Upgrade Time Edit

  1. Go to your Mount&Blade directory (where you installed your Mount&Blade)
  2. Open the scripts.txt file in the "Mount&Blade Warband\Modules\Prophesy of Pendor 3.XXX" folder where "XXX" is the version.
  3. Crtl+F to use find function and search for "100 2108 2 1224979098644774920 20 2105" without the quotation marks.
  4. The "100"  indicated in bold (does not appear bold in the file) is the length of the Upgrade time.
  5. Save after editing.

List of OrdersEdit

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