Knighthood Orders are more than just groups of mere knights; they are military organizations that include some of the most versatile and powerful units in the game. In addition, most Orders start with a chapter in one of the cities, some even with two, though some Orders require the player to found a Chapter before being able to be join.

Fiefs with a Knighthood order's chapter will spawn periodically patrols (and less often small warbands), as well as adding periodically to the garrison Knights and Sergeants. The rate at which these are added is daily and the troops given is randomized (50% chance for each to give troops, if successful, 1-3 of each). One day you may be given 1 single knight, whilst the next one, 2 knights and 2 sergeants. The fief will stop producing knights and sergeants if there are 33 of the former or 53 of the latter. The lord that owns the fief with an order will have some order knights and sergeants in his party.

Finally, every faction will give its lords a few knights from their respective factional order.

Each order has unique units with different strengths and weaknesses that provide a boon to any army.


You may only join one order at a time. To join a Knighthood Order, you must have at least 500 renown, neutral or positive relations with that Order, and a specific amount of honor, depending on the order (values listed in the Order's table below). Once you meet these requirements, go to a city or castle where a chapter of the Order in question exists and speak to the knight there. You will then take part in an arena-style trial of arms against three of its knights, with your own equipment. You may join any order, regardless of gender. It is recommended not to improve the knights of the order you want to join before joining them, as this will make the trial harder.

If you win, you will be accepted as a member of that Order and be bestowed the title of Retainer, the lowest rank. However, if you have a banner (either from choices at the start or by joining a kingdom as a vassal), you will start at the rank of Squire. Finally, if you join as a monarch you will be given the rank Knight.


(RP stands for Rank Points)
Retainer 0 RP -
Sergeant 30 RP Sergeant's Armor
Squire 60 RP -
Knight 100 RP Knight's Armor and Mount
Knight Commander 150 RP Reinforced Knight's Armor and Spirited Mount
Constable 220 RP Lordly Knight's Armor and Champion Mount
Grandmaster 300 RP + Completion of the quest The Order Grandmaster Order Stronghold and Achievement (Order Grandmaster (+1 Persuasion))
The mount will only be given if the KO has a mount (example: joining the Immortals won't get you any mount).Most knights and sergeants have various sets of armor, you will get the one the knight you're talking with has upon promotion. If you don't want the one he/she shows, search for a different one

Completing Knighthood Order Quests for your Knighthood Order will earn you rank points, and when you reach the sufficient amount required to advance to the next rank, you may speak to your Order's Knight to be promoted. Founding a chapter of the order you joined will give you 24 rank points immediately. Handing Heretic Writings and Snake Cult Rituals will give you 3 rank points for each book. You can see your actual rank points in the "Reports" tab.

Orders Starting Fiefs and Honor to join

Order Chapters created at the start of every game
Knighthood Order
Honor required

to join

Starting Location
D'Shar Windriders 10 Torbah, Nal Tar (20%)
Empire Immortals 10 Janos, Ethos (10%)
Lady Valkyries Sisterhood 10 Javiksholm
Order of Eventide 5 Singal
Order of the Clarion Call 10 Laria
Order of the Dawn 20 Valonbray, Windholm (10%)
Order of the Dragon 15 Rane, Ravenstern (30%)
Order of the Ebony Gauntlet 5 Avendor (30%)
Order of the Falcon 15 Falcondark Castle (50%)
Order of the Griffon 20 Must be founded
Order of the Lion 10 Sarleon, Marleons (10%)
Order of the Phoenix 15 Either Calendain Castle, Maras Caslte or

Almerra Castle

Order of the Radiant Cross 20 Ethos (80%)
Order of the Raven Spear 5 Poinsbruk, Avendor (15%)
Order of the Shadow Legion 10 Cez
Order of the Shadow Wolves 10 Either Savador Castle, Oregar Castle or

Walven Castle

Order of the Scorpion Assassins 5 Ishkoman
Order of the Silvermist Rangers 20 Senderfall (30%)
Order of the Kraken Cultists 15 Windholm

The % displays the chance a knighthood order to start with a chapter in that city. If no % is shown, a chapter will always be in the city at the start of a game. For example, Empire Immortals will always have a chapter in Janos and may or may not also have another one in Ethos. If the player wants to join the Silvermist, Ebony Gauntlet, Radiant Cross or Falcon, in an early stage, it is suggested that he restarts the game until they show up, else, the player will have to wait until they own a castle/city and found the order (pay denars and a Qualis Gem).

To easily know which orders exist and where they are in a game, you have two options:

  • Notes > Game Concepts > Reference: Knighthood Orders (all will be shown)
  • See the info of a castle/city. If it has an Order Chapter, it will say which Order is.

While you are able to quit your Order (only if you aren't already leading it), doing so will lower your relations with all the other Orders by 5 and you will lose 12 honor. You are not allowed to join a KO you resigned.

Your Own Chapter

Knighthood Orders may be built in castles or towns and are independent of other construction projects. Building a chapter costs denars and requires a certain amount of honor; you may also need a certain companion, the personal ownership of a certain city, to have a determined culture, or a Qualis Gem. You also must have wary (-10) or better relations with the Knighthood Order.

If your relation with the Knighthood Order drops too low, the next time you speak with your steward he will inform you they have left your fief (-20 relations or under).

Upon creating a chapter, you will lose 20 relationship points with two minor factions that are the main rivals of the order, but gain 10 relationship points with the Order. But when you dismantle an order, you will drop those 10 relation points with that order, without gaining any relation points with the order's rivals.

Extra Requirements
Knighthood Order
Honor (required)
Price Other Conditions
Order of the Lion 10 30000 Sarleon culture. Can always be created in Sarleon
Order of the Dragon 15 25000 Ravenstern culture. Can always be created in Rane
D'Shar Windriders 10 25000 D'Shar culture. Can always be created in Torbah
Empire Immortals 10 25000 Empire culture. Can always be created in Janos
Lady Valkyries Sisterhood 10 30000 Fierdsvain culture. Can always be created in Javiksholm
Order of Eventide -20 Honor or less 30000 Sir Alistair in the party
Order of the Clarion Call 10 25000 Sarleon culture or owning Laria
Order of the Dawn 20 25000 owning Valonbray
Order of the Ebony Gauntlet 10 20000 Qualis Gem
Order of the Falcon 15 25000 Madame Ursula or Sir Rayne in the party
Order of the Griffon 10 25000 Meet 1 of the 3: Sir Darlion of Pendor in the party // choosing A letter that changed your life forever option during character creation // have Pendor culture
Order of the Phoenix 10 20000 Qualis Gem
Order of the Radiant Cross 15 25000 owning Ethos
Order of the Raven Spear 10 25000 owning Poinsbruk
Order of the Shadow Legion 10 20000 Qualis Gem
Order of the Shadow Wolves 10 20000 Qualis Gem
Order of the Scorpion Assassins 10 20000 Qualis Gem
Order of the Silvermist Rangers 10 20000 Qualis Gem
Order of the Kraken Cultists 15 20000 Qualis Gem

Getting Your Own Knights

Once you have founded a chapter, you can now upgrade units into Knights and Sergeants of the order using Prestige, which is based on how much Renown you have earned over time (at a 1-to-1 conversion rate). The amount of Prestige required to upgrade lowers based on the amount of Honor you have, going to a minimum of 10 per knight and 4 per sergeant. Each order has different units required to turn into their specialized units.

Troops to Order Soldiers
Knighthood Order
Upgrades to Knight
Prestige Multiplier Upgrades to Sergeant
Prestige Multiplier
D'Shar Windriders D'Shar Noble Cavalry x1.1 D'Shar Raider x1.0
Empire Immortals Empire Knight x1.1 Empire Legionnaire x1.0
Lady Valkyries Sisterhood Fierdsvain Hersir x1.3 Fierdsvain Huntress x1.2
Order of Eventide Pendor Knight x1.0 Singalian Horseman x1.5
Order of the Clarion Call Sarleon Knight x1.0 Sarleon Armored Longbowman x1.5
Order of the Dawn Pendor Knight x1.1 Vanskerry Warrior x1.2
Order of the Dragon Ravenstern Knight x1.0 Ravenstern Kierguard x1.0
Order of the Ebony Gauntlet Pendor Foot Knight x1.2 Pendor Man-At-Arms x1.3
Order of the Falcon Maiden Adventurer x1.3 Maiden Adventurer x1.1
Order of the Griffon Pendor Knight x1.1 Pendor Mtd. Man-At-Arms x1.4
Order of the Lion Sarleon Knight x1.2 Sarleon Man-At-Arms x1.3
Order of the Phoenix Empire Knight x1.3 Empire Cavalry x1.4
Order of the Radiant Cross Pendor Knight x1.0 Mercenary Sharpshooter x1.4
Order of the Raven Spear Ravenstern Knight x1.0 Mercenary Horseman x1.2
Order of the Shadow Legion Empire Knight x1.3 Empire Armored Pikeman x1.0
Order of the Shadow Wolves Empire Knight x1.0 Empire Armored Crossbowman x1.0
Order of the Scorpion Assassins D'Shar Noble Cavalry x1.2 D'Shar Ghazi Spearman x1.0
Order of the Silvermist Rangers Pendor Black Archer x1.2 Pendor Man-At-Arms x1.0
Order of the Kraken Cultists Fierdsvain Hersir x1.3 Fierdsvain Spear Maiden x1.3

Prestige Prices

Honor is the only factor that affects prestige cost to upgrade units, and it goes as follows:

Prestigue Cost
For Knight (with prestige cost x1.0)
For Sergeant (with prestige cost x1.0)
Lower than 0 45 35
0 42 35
50 38 35
100 33 28
150 28 20
200 23 12
250 19 4
300 14 4
350 or higher 10 4

Note: these values will change depending on the multiplier each troop has (check previous table)

Upgrading Quality of Knights

When you speak to your steward, you can also improve the quality of your Knights. Each upgrade will increase both strength and the agility of the Order knights by 2 and all weapon proficiencies by 20. The first upgrade costs 10000 denars and 30 prestige. Each subsequent upgrade increases by 2x for gold and 1.5x for prestige. Sergeants will be unaffected.

Other lords who also use the knights of the order you upgraded will also gain the benefit of them being upgraded.

You can also upgrade your Custom Knighthood Order, the prices are the same as for the other orders.

Custom Knighthood Order

The player has the ability to create a chapter of his or her very own custom Order. The requirements are a Qualis Gem, 20,000 denars, 30 honor and a walled fief (city or castle). Rarely, vassals from any kingdom may also create their own Knighthood Orders, these will only have male knights (no sergeants), those knights will start always with 300 profs and be level 35 (so they can be used by the player through prisoner stacks). 

Once you have selected the option to found the Order, you are given the opportunity to name the order, its knights and sergeants.  

Starting Stats and Items

Be warned, as the knights will start with only leather armor, Leather Gloves & leather boots along with a sword & saddle horse - while the sergeants start with only a tabard, hide boots & a Quarter Staff. Furthermore, both suffer from terrible stats, with the knights having 200 proficiencies, 18 strength, 12 agility and 3-3-2-2 skill set-up and the sergeants having only 100 proficiencies, 10 strength, 6 agility and 1-1-0-0 skill set-up, far worse than the troops they will have upgraded from. While their stats and equipment can be improved, it will take a lot of money and time for them to become truly effective - once fully improved however, they will be an elite force that both suit your play-style and could potentially go toe-to-toe even with a Noldor Twilight Knight.  

Note: upon creating your own Order, you won't be able to give any mount at all to the Sergeants, as they start with no riding skill. Their skills and attributes have to be upgraded several times so that they can be equipped with elite tier items.  

Joining your CKO

You can join your Custom Knighthood Order, but doing so has 3 big changes compared to the existing KOs: 

  1. You'll be directly promoted to Grandmaster, and be rewarded with the armor, gloves, helmet, boots and mount your CKO knight has (so if you equipped them with a Noldor armor and mount, you'll be given these), but with no modifiers, and only once. (If you raise from Retainer to Constable on a KO, you'll get Sergeant's armor set, knight's armor set and mount, reinforced knight's armor set and spirited mount, lordly knight's armor set and champion mount (so way more stuff and with good modifiers)).
  2. As you are rewarded with Grandmaster rank directly, you skip defending against the Snake Cult and then the attack on their fortress, meaning your order won't have a Order Stronghold nor you'll be able to interact with the 3 NPCs inside it (which are really useful).
  3. They won't reward you with the Mettenheim Arbalest (nor unlock it for your CKO) upon talking to the knight with 350 crossbow proficiency or higher, whilst any KO would. If you want the arbalest for your CKO, you will have to join another order and get it, then you may leave the order and join yours or stay in that one.

So overall, it is not recommended to join your own Order, specially due point 2.

Troops that upgrade to CKO troops

Units required to upgrade into your Knights and Sergeants depends on your faction's culture. If you change your culture (either as a monarch or as a vassal), the units will change to whichever culture you have chosen:

Player has the option of changing the gender of your knighthood order. It does not affect the requirements for upgrading. You are also able to upgrade the quality of the knights through your steward like the established Knighthood Orders.

Note: Since 3.9, the gender of the Sergeants and Knights are independent, meaning that a player can have his sergeant be female and the knight male and viceversa.


One companion can be assigned on a mission to train them to boost their skills for one to four weeks, during which time the companion leaves your party. Each day, your Knights and Sergeants get a chance to raise their skills to your Companion's value. The most important skill the companion must have high is training, as it will be decisive on how much your Knight and Sergeant will improve, but these will not get higher than the companion stats, skills and proficiencies.

This is the formula according to training, that takes place daily, it is worth noting its the same sending a companion out for 4 weeks as sending him 4 times for a single week each:

  • Attribute probability (this goes for each attribute) = 3%+Training/3+(Attr Difference-5)/5 (2% instead of 3% for sergeants, and they max at companion attribute - 1)
  • Skill probability (this goes for each skill) = 3%+Training/3+(Skill Difference-3)/2 (2% instead of 3% for sergeants, and they max at companion skill)
  • WP probability (this goes for each proficiency) = 3%+Training/3+((Weapon Prof Difference/20)-5)/2 (2% instead of 3% for sergeants, and they max at companion WP - 30*)

*: Rounded to the closest greater value that can be divided by 10 (if companion sent has 401 proficiency, troops have that proficiency raised up to 380 (instead of 371)

It is recommended to pay for upgrades on Knights once you're done with training, as this way you can get Knights have higher Attributes and Weapon Proficiencies than your companions. If you do these upgrades early, you will reach the companion limits earlier and the knights will end with lower attributes and proficiencies overall.

Equipping your Order

Better weapons, armor and steeds can be purchased for the Order, but at an extremely hefty cost often ranging in the hundreds of thousands. When replacing equipment though, a 90% of the old equipment's value and time invested is discounted from the new equipment's cost and time. Your steward's trade skill affects the final price you will pay for the equipment.

Additionally, a substantial amount of time is required before all of the members of the Order are outfitted with such equipment, usually in months. Note that the strength requirements of equipment applies to your order troops, items that your Order troops are unable to equip due to strength requirements do not appear in the equipment selection screen until they meet the requirements. Furthermore, there are Custom Knighthood Order Unlockable Equipment that have special requirements that must be satisfied to unlock them for your CKO.

Gallery of the Order Knights