Knighthood Orders can give players who are at least neutral (0) relations with them quests in order to gain more relationship points, equipment and even knights and sergeants. Bounties, Rival and Renown quests are available to any player, while other quests are only available to members of the knighthood.
This quest involves hunting down the enemies of the order, which are specific minor factions. You will have 20 days to achieve a specific rating, which is dependent on your level. The amount of rating points you get are based on the size of the enemy party.. Auto-calculated battles do not count towards the progress in this quest, nor do battles that you join after it has begun. If you have allies helping you, the rating is greatly reduced.
- The Order of the Lion will ask you to hunt Heretics and Rogue Knights
- The Order of the Dragon will ask you to hunt Mystmountain Raiders and the Jatu
- The Empire Immortals will ask you to hunt Snake Cult parties and Adventurer Companies
- The D'Shar Windriders will ask you to hunt D'Shar Raiders and Adventurer Companies
- The Lady Valkyries will ask you to hunt Vanskerry Raiders and Rogue Knights
- The Rangers of The Clarion Call will ask you to hunt Jatu and Noldor
- The Order of the Shadow Legion will ask you to hunt Snake Cult and Adventurer Companies
- The Order of the Radiant Cross will ask you to hunt Rogue Knights and Snake Cult
- The Order of the Ebony Gauntlet will ask you to hunt Noldor and Red Brotherhood
- The Order of the Silvermist Rangers will ask you to hunt Forest Bandits and Jatu
- The Order of the Raven Spear will ask you to hunt Rogue Knights and Mystmountain Raiders
- The Order of the Dawn will ask you to hunt Red Brotherhood and Heretics
- The Order of Eventide will ask you to hunt D'Shar Raiders and Singalians
- The Order of the Griffon will ask you to hunt Heretics and Adventurer Companies
- The Order of the Falcon will ask you to hunt Adventurer Companies and Red Brotherhood
TIP: For Knighthood Orders that ask for you to hunt down Red Brotherhood, good places to hunt them down are usually around Torbah-Singal and in between Sarleon-Marleons-Valonbray-Avendor.
After reaching or exceeding the rating goal, return to the Order knight and tell him that you have "bounties to claim." He or she will award you with experience (earned bounty hunt points divided by 7, plus 200), denars (earned bounty hunt points divided by 5, plus 400), relationship boost (3 plus earned bounty hunt points divided by 1000, but not greater than 9) and rank points (relationship boost points plus 6) with the Order.
It is also possible to obtain small numbers of both Order Knights and Sergeants troops as part of the reward for the bounty. You may instead be rewarded with a piece of the Order's armor.
Problem with RivalsEditYou get this quest when you ask if you can help and select the "Problem With Rivals" option.
When clicking on this they will say a disagreement happened and that the rival has been killing some of their Order knights and sergeants. They then ask you to eliminate that war party, and it will spawn as soon as you leave the area and enter the world map in the vicinity of wherever you just talked to the knight.
Depending on the Order you accepted the quest from, it will determine which Order war party you have to defeat. If you refuse to accept the quest, there will be no consequences and you can ask again for it and the knight will tell you about a feud with a different Order, if not at first, then after a few tries. Bear in mind that this will hurt your relation with the Order you attacked but it will increase the relation with the one you completed the quest for.
The enemy war party will have around 20 knights and 30 sergeants of whatever Order they belong to. It is not recommended to attempt this quest early in the game. Note that you do not have to actually defeat the party yourself. If you manage to lure another faction (for example, the Noldor), and they defeat the party, you will still complete the quest, with no negative penalties to relations.
A comprehensive list of all knighthoods and their rivals:
Order of the Lion: Empire Immortals, Lady Valkyries, Order of the Dragon, D'Shar Windriders, Order of the Griffon
Order of the Dragon: Lady Valkyries, Order of the Lion, D'Shar Windriders, Empire Immortals, Order of the Falcon, Order of the Griffon
Empire Immortals: Lady Valkyries, Order of the Dragon, Order of the Lion, D'Shar Windriders, Order of the Shadow Legion, Order of the Griffon
D'Shar Windriders: Order of the Dragon, Empire Immortals, Lady Valkyries, Order of the Lion, Order of the Griffon
Lady Valkyries: D'Shar Windriders, Order of the Dragon, Order of the Lion, Empire Immortals, Order of the Griffon
Order of the Clarion Call: Knights of the Raven Spear, Knights of the Ebony Gauntlet
Order of the Raven Spear: Order of the Clarion Call, Order of the Falcon
Order of the Shadow Legion: Empire Immortals, Order of the Dawn, Order of the Radiant Cross, Order of the Falcon
Order of the Radiant Cross: Order of the Shadow Legion, Order of Eventide
Order of the Ebony Gauntlet: Order of the Silvermist Rangers, Order of the Clarion Call, Order of the Falcon
Order of the Silvermist Rangers: Order of the Ebony Gauntlet
Order of the Dawn: Order of Eventide, Order of the Shadow Legion, Order of the Falcon
Order of Eventide: Order of the Dawn, Order of the Falcon, Order of the Radiant Cross
Order of the Griffon: Empire Immortals, Order of the Dragon, Knights of the Lion, Lady Valkyries, D'Shar Windriders
Order of the Falcon: Order of the Dragon, Order of the Raven Spear, Order of the Shadow Legion, Order of the Lion, Order of the Ebony Gauntlet, Order of Eventide, Order of the Dawn
One of the options will be to win a tournament in that specific orders name. You must be a member of the order to undertake this quest.
However, if you accept this quest you cannot bet on yourself and you forfeit any rewards from the tournament. After you win the tournament, return to the knight that gave you the quest to turn it in.
The reward for successfully completing this quest is renown, some denars, and rank points.
When your relationship with an order is at least 30, you can ask for "a more challenging task." Your goal will be to gain a certain amount of renown points (usually around 150-200, depending on your level) through combat within the next 20 days using only Order troops. If you accept, all of the troops in your party other than your companions will be temporarily removed, and you'll be given a large number of Order Knights and Sergeants (also dependent on level).
You will be unable to recruit or rescue troops while you're on the quest, nor will you be unable to access the garrisons of your castles and towns. You cannot take prisoners after a battle, though you can still capture lords and unique spawn heroes.
The most challenging aspect of this quest is that you will not be able to obtain more soldiers, so minimizing losses is very important. However, you may still fight with the assistance of friendly lords, so pulling enemies into allies is advisable.
Taking this quest during peacetime or when no unique spawns are available is not advised.
If you complete the quest, you will be allowed to hire some of the surviving knights and sergeants into your army, making it possible to obtain dozens of knights and sergeants without spending any prestige. You won't be allowed to release any troops, so ensure you have enough space left in to take in all the troops who wish to join you afterwards.
TIP: While you're on this quest your original army disappears and you won't be asked to pay for upkeep for them so it´s a great way to take the most expensive troops into your army to cut down upkeep as you won´t need to pay them. This little trick can easily save you a tens of thousands of denars, if you time it properly, as payday occurs only every seven days and the quest lasts 20. You've got all the time you need once you got enough renown to travel back and claim your award.
The Order GrandmasterEdit
After obtaining 300 rank points with a Knighthood Order, return to the Castle with the Knighthood for an event fight versus some Snake Cultists. Afterward, you must search taverns for any travelers that are willing to share information about the Snake Cult. Travelers are NPCs in taverns where you can ask where companions or peddling merchants are. After you find one brave enough to tell you about the Snake Cult Stronghold, you must head there and assault the castle.
If you lose or retreat during the siege your party will be disbanded and you will lose items and denars. You are not limited to only Order troops, so build your army before you attempt to conquer the castle. There are 1000 Snake Cultists inside, but you only need to defeat all of the defensive waves, much like any other siege.
After defeating the Snake Cult, the Stronghold becomes friendly and owned by your order, allowing your access to its services. You also become the Order's Grandmaster, gaining an achievement that grants you 1 point in Persuasion. Automatically your order will send skilled craftsmen to rebuild the castle and change the aesthetics, taking two months to finish.