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NalTar1

The city of Nal Tar is situated in the far south-east of the D'Shar Principalities. It is originally the seat of power of Caliph Hamid. The city lies near the edge of D'Shar territory, with a vast ocean to the north, east and south, a large mountain range to the north-west. This city is considered the safest geographically speaking, as it can only be accessed from the west and a huge desert separates the city from the rest of Pendor.

It's only village is Tismirr.

Nal Tar has a 20% chance of holding a D'Shar Windriders chapter.

NalTar

Nal Tar seen from the top.

Economy[]

The main exports of Nal Tar (as the townsfolk will tell you) are Bread, Ale, Wine, Leatherworks, Tools, Wool Cloth, Pottery, Oil and Spice.

Surrounding Lands[]

The city itself only one added fief, and the lands around the city are sparsely populated. The nearby villages are Gahar and Tismirr to the north-west, with everything else south of the river closer to Torbah.

The city is situated in a naturally well defended position, with the ocean completely separating it from the territories of the Baccus Empire and a broad river further distancing it from armies already campaigning in D'Shar lands. There is a single isolated castle to the south-west, Muqaddas Pani; west of that there is only desert stretching all the way to the mountains, beyond which lies Windholm and the southern lands of the Fierdsvain.

Guildmaster[]

The Guildmaster of Nal Tar is Samaja Pradha Tuzniq.

Samaja Pradha Tuzniq

Samaja Pradha Tuzniq overlooking the streets of Nal Tar.

He can be found by heading straight up to the far end of the main street from the city gates, in the far right hand corner of the street. Samaja Pradha Tuzniq is located up the staircase in the corner, on a balcony overlooking the city streets.

People of Interest[]

  • Ferouse Bibi - Wife of Caliph Hamid. She can be found inside the castle. Head straight up to the end of the main street and turn left and then immediately right through the second set of gates to reach the castle courtyard. Ferouse Bibi is located on the second floor of the castle on the balcony.
  • Malik Bili - Castle Seneschal. Found in the same area as Ferouse Bibi, on the first floor as you enter the castle.
  • Periphre the Sweet - Tavern Keeper. Her tavern can be found just up the main street from the city gates and down an alleyway on the right hand side just before Dennison, the armour merchant.
  • Porbad - Horse Merchant. His stables are just to the left hand side of the city gates, against the wall.
  • Rufas - Arms Merchant. His stall is clearly visible as you enter the city gates, just slightly up the main street on the right hand side.
  • Dennison - Armour Merchant. Found straight up the main street from the city gates on the right hand side, just to the left of the tavern.
  • Bibi Mazoon - Goods Merchant. Her shop is located down the street immediately to the left of the city gates, at the far end in the right hand corner, next to the arena.
  • Regsand - Arena Master. Found on the platform overlooking the arena. The entrance can be found right at the end of the street to the left hand side of the city gate, just next to the shop.

Tournaments[]

Nal Tar Arena

Nal Tar Arena.

Tournaments in Nal Tar, just like in Torbah, can best be described as an extreme contest of skill, as every combatant will receive any of the following armaments: Javelins, Bows, Shields and Clubs. All fighters will also receive a Horse.

As an entirely mounted and range weapon-based tournament, it is comparatively harder than tournaments of other cities, and requires a great amount of skill and patience to win. The rounds will generally go on for a longer period of time than those of other tournaments, and usually involve long periods of chasing other combatants to line up the shots needed to bring them down.

Target your opponents' horses to dismount them, leaving them easier targets for arrows and javelins. While they remain mounted, take full advantage of when they ride into walls and become stationary targets. Stay mobile to avoid being shot down, yourself.

A point of interest...

The tournaments held in Nal Tar are identical to the tournaments held in Torbah. Any tactical advice in the above section will also apply to tournaments in Torbah.

Sieges[]

The walls of Nal Tar are surprisingly difficult to attack. Not only are they situated on top of a large natural plateau, but the attacking force begin in a wide open area with no natural cover, and thus will immediately come under heavy fire from enemy ranged units.

Nal Tar Siege - Attacker

View from attacker's starting position.

Nal Tar Siege - Defender

Looking down the ladder from the walltop.

Any troops without shields will suffer badly at this early stage, so it is strongly advised that you make for the cover of the wall as soon as possible. A row of embedded, sharpened wooden stakes will hinder your advance towards the ladder. Once at the walls the attackers must then make their advance up a single narrow ladder to be met with fierce resistance at the narrow gap in the wall's crenellations above. There are two towers flanking either side of the siege ladder, providing an excellent place for ranged troops to strike at the exposed flanks of their assailants on the ladder. The wall on the left hand side juts out at an angle, allowing any troops upon it to have a clear view of not only the ladder but of the entire battlefield below, thus providing an excellent place for ranged troops to rain death upon their enemies from on high.

Nal Tar Siege - Defender 2

View from atop one of the towers flanking the ladder.

Overall an easy city to defend, and a difficult city to attack. Any attacking force must ensure that many veteran soldiers are among its ranks, and in large numbers, and be prepared to take heavy casualties whilst gaining a foothold upon the wall.

A point of interest...

Nal Tar shares a similar wall assault scene as Singal, with perhaps a few slight differences. The tactical analysis found here on besieging Nal Tar will also apply to Singal.

Nal Tar Siege - Nal Tar Burns

Nal Tar burns at the hands of its assailants.

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